Why ERAMIS?

A game master for two years, I built ERAMIS for one simple reason: I wanted the tool I could never find.

Game after game, something was always missing. A feature here, another there, scattered across several tools or cobbled together by hand. I spent more time juggling software than doing what really matters: living the game with the players.

So I wanted to bring it all together in one place — exactly what I needed behind the console, and a bit more. Run the game live, send hints, manage the timer, the player screen, the leaderboard and the TV display: all from a simple browser, with no dedicated hardware or complicated setup.

That's what ERAMIS is: a tool designed by a game master, for game masters. Every feature comes from a real need felt on the floor, not from a theoretical spec. And it keeps evolving with feedback from the field.

Designed and supported in France. 🇫🇷

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